Wednesday, July 10, 2013

Molyjam 2013



I attended to this years Molyjam in Düsseldorf (Germany). 60h without sleep with 48h of game development marks a highlight in my carrer of becoming a professional game developer. To focus yourself on the essentials and be as efficient as possible in a given amount of time was tough but rewarding.

The basic idea of our game was to create an continuously changing environment. We quickly had the architecture of the holocaust memorial in Berlin in mind and mixed it with the idea of an changing maze with completely random generated maze patterns.

This was a little concept sheet that I put together in the concept phase:









You can download the game here

In the middle of the jam, almost all work in terms of 3D was done so I took the chance and helped an other team with their project which turned out to be to most fun of all. You should
definitely play it!


You can download the game here

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