Thursday, November 20, 2014

Tuesday, November 12, 2013

Update

Hi there,

I havent payed this site much attention in the last couple of months but since there seems to be quite some traffic around here (at least my blogger statistics claims this), I would like to know, if there is interest in continuing this blog. Since taking stuff more serious and as professional as possible lately, I could offer to make this blog a pure environment art related thing, delivering some updates about recent projects and challanges, maybe some tutorials if desired. Pls leave a comment or drop me an e-mail.

If you are interested in what I have been up to since my last post, feel free to visit my newly created portfolio:
http://www.andreasmoritz.de/

You can find my mail there, too.

I look forward to hear from you.

Monday, July 22, 2013

Trip to the local woods

I needed some time to free my mind so I made a trip to the local woods. I came across some places that I visited some time ago. They triggered some memories which I would prefer not to think about but it was still worth it to take the walk. Facing 32 degrees, I came across a little frog wandering around in the middle of nowhere without any water source nearby so I took the little fella and carried him to the next lake. Keep it up, frog buddy.







I spend the last two weeks working on a hotel building which is getting close to be finished. (At least the building). I will post some pictures as soon as possible.

Travel Bag



Wednesday, July 10, 2013

Molyjam 2013



I attended to this years Molyjam in Düsseldorf (Germany). 60h without sleep with 48h of game development marks a highlight in my carrer of becoming a professional game developer. To focus yourself on the essentials and be as efficient as possible in a given amount of time was tough but rewarding.

The basic idea of our game was to create an continuously changing environment. We quickly had the architecture of the holocaust memorial in Berlin in mind and mixed it with the idea of an changing maze with completely random generated maze patterns.

This was a little concept sheet that I put together in the concept phase:









You can download the game here

In the middle of the jam, almost all work in terms of 3D was done so I took the chance and helped an other team with their project which turned out to be to most fun of all. You should
definitely play it!


You can download the game here

Sunday, June 30, 2013

Shrubberies

I came across the idear to use my construction kit to create some shrubberies. This is the result.




Adding some new stuff

Hi there, unfortunately, I forgot to take some concepts with me on my way home from university which made it impossible to work on our project tasks. So I took the time and made some generic atmosphere props.


The "construction kit" for my modular approach on creating vegetation.