Tuesday, October 23, 2012

SDK import from hell

After an hard day of struggling with the sourceSDK, I finaly managed to figure out, how to import maya models to the hammer editor. There is still a part in the process that I am not able to proceed at home which makes the final outcome a matter of time. I think everything should work tomorrow and I will be able to present my team a fine workflow. By the way, we are in the middle of the conceptual phase for our new university unit task. I can´t go into details because it is too rough to scetch you the idear. Give us some weeks and I will showcase some of our stuff.


Nonetheless, I asked our audio engineer/programmer to take a picture of our whiteboard after the brainstorming. Many good idears came together that will now get polished.

That´s it for today, I have to get some sleep. A Lot of work ahead.

Monday, October 22, 2012

Some new Stuff

Hi there fellow reader. I left my posts kinda uncommented lately due to my nonexistent skills in writing proper english. How is that? I try my best to write this as good as possible and you honour my glorious deed with some comments to my stuff. I would be amazing to hear some voices to my work or just ask me a question to whatever comes to your mind (game design or games in general maybe?). I think this is a pretty good deal. So......I should give you some time I guess......just glory these stupid assets that I have done today and get of my lawn you damn criminal....youth...football player or whatever you are!




Saturday, October 20, 2012

Monday, October 15, 2012

Imperial bunker

I excuse myself for the lack of details because the work time was set to a maximum of 2h