Monday, May 27, 2013

Update

I had quite a busy weekend so there is not much that can be show today. I still want to make a little update.

The ticket booth will get a little storage building right next to it.


The new walls are now fully textured and ready to receive some furniture.


Together with some students, I went to see the WCS Season 1 for starcraft 2 at a barcraft in cologne. Even with not knowing anything about the game mechanics, my friends got quite fast into it and we had a great time.


Thursday, May 23, 2013

Ticket booth

This is how the ticket booth looks right now from the inside but after discussing the design with my conceptionist, the whole thing will be rearranged. The storage will be moved into a separate building and a kitchen/toilet will take its place.

 

Sunday, May 19, 2013

Ticket booth

Recently, I try to get more used in creating buildings and tiling textures on them. This one is a work in progress. I will post some pictures from the inside when the whole thing is done.


Crysis 3 DLC Tropical Island Resort

Now, that some time passed by, I guess it is no problem to post the pictures here. A friend of mine asked me, if I could help him with setting up a little beach scene with the cryengine to take some pictures for this years crysis 3 april fools. He added the logo and the characters later on.

You can find the german news here.



Thursday, May 9, 2013

Map Update

Sorry for not posting anything for quite some time. I am a bit ill at the moment and cant motivate myself to post something everyday. So take this as some kind of a major update. The map that I currently work on took some steps forward.





This is my first approach on creating modular trees for the map. It took some time to figure out how to construct a believable tree with a maximum tri count of 2000 but I am quite satisfied with the result. If you wonder, what the white cage around the trunk is good for, this will be used later on for the collision. The red/black colour will not appear in the game, this is just a vertex paint to define how the branches are affected by the wind. (red: 1, black: 0)