Thursday, May 9, 2013

Map Update

Sorry for not posting anything for quite some time. I am a bit ill at the moment and cant motivate myself to post something everyday. So take this as some kind of a major update. The map that I currently work on took some steps forward.





This is my first approach on creating modular trees for the map. It took some time to figure out how to construct a believable tree with a maximum tri count of 2000 but I am quite satisfied with the result. If you wonder, what the white cage around the trunk is good for, this will be used later on for the collision. The red/black colour will not appear in the game, this is just a vertex paint to define how the branches are affected by the wind. (red: 1, black: 0)

 

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