Showing posts with label University work. Show all posts
Showing posts with label University work. Show all posts

Wednesday, February 27, 2013

"Carrier"


 Beauty Shot
 
  High Poly

   Low Poly

Wednesday, February 20, 2013

Today, I took the opportunity to take some compilation shots of most of the assets that will be used in a game project called "F99". Most of the textures are missing on these pics because I just hadn´t the time to apply them. Still a good feeling to see them all gathered in one place :)







Monday, February 4, 2013

More stones


stones stones stones stones stones stones....I almost feel like a stonecutter lately.

Monday, January 7, 2013

Train WIP

 Texture
  Specular map
 Normal map

Character Design

A character design for our ongoing Concept Art unit. I can´t say that I am satisfied with the result but I learned a lot on this one. The task was to create a steampunk/orient hero, villain or robot minion. This one is Vasili Orloff, a russian merchant on his duty to sell oil to mechanical caravans on their way trough the desert. The bear next to him is his companion Sascha, a loyal friend and oil carrier. I was not sure if a bear could fit into the hot climate of a desert and thought about giving him a cooling unit on his back. In the end, I favoured the idea of a little umbrella and a cap because of its weight. The gear plus the oil barrels would have been to much. Hope you like it.

Wednesday, December 19, 2012

Tuesday, December 18, 2012

Wednesday, December 12, 2012

Tuesday, November 13, 2012

CryEngine 3 prototype walkthrough



A rough idea of what look we wanted to achieve and about 25h of work later. Finally the finished prototype. (720p recommended)

Sunday, November 4, 2012

Kinda busy

Hi there old chaps.

I was a bit busy the last two weeks with a game project I´m currently working on. I will try to post some more stuff the next days.

I begin more and more to feel unstatisfied with my current situation at the university but I try to keep going. Many things have changed in my mind and gave me a new view of myself and the people around me. I hope this will get to a good end.

Anyway, my skills in 3D expand in a way which I had never expected. Our recent task was to build a model after a given concept. A picture of an old house got my attention and made me model a "The Settlers 7"-like building.


I should get some sleep now.

Tuesday, October 23, 2012

SDK import from hell

After an hard day of struggling with the sourceSDK, I finaly managed to figure out, how to import maya models to the hammer editor. There is still a part in the process that I am not able to proceed at home which makes the final outcome a matter of time. I think everything should work tomorrow and I will be able to present my team a fine workflow. By the way, we are in the middle of the conceptual phase for our new university unit task. I can´t go into details because it is too rough to scetch you the idear. Give us some weeks and I will showcase some of our stuff.


Nonetheless, I asked our audio engineer/programmer to take a picture of our whiteboard after the brainstorming. Many good idears came together that will now get polished.

That´s it for today, I have to get some sleep. A Lot of work ahead.

Monday, October 15, 2012

Imperial bunker

I excuse myself for the lack of details because the work time was set to a maximum of 2h