Showing posts with label F99 - Game Project. Show all posts
Showing posts with label F99 - Game Project. Show all posts
Monday, July 22, 2013
Sunday, June 30, 2013
Adding some new stuff
Hi there, unfortunately, I forgot to take some concepts with me on my way home from university which made it impossible to work on our project tasks. So I took the time and made some generic atmosphere props.
The "construction kit" for my modular approach on creating vegetation.
Saturday, June 22, 2013
Friday, June 21, 2013
Working on the station
The concept requiered some more work on the station.
-adding a parking place
-moving the station closer to the road
-Adding some more assets
EDIT: Pls dont mind the rails crossing the road. This will be changed.
-adding a parking place
-moving the station closer to the road
-Adding some more assets
EDIT: Pls dont mind the rails crossing the road. This will be changed.
Creating a street in UDK
Creating a street in UDK was quite tricky. The texture limitation of the landscape system made it impossible to just "paint" it so I went over to create a static mesh for it.
To align the mesh properly to the terrain in maya, I had to export the landscape mesh. With 2mil+ polys, it was way to huge to be handled by maya but after reducing and recalculating the mesh in zBrush, it was ready to work with.
With this base, it was just a matter of align, extrude, align extrude, align, extrude etc.
This is how it looks so far. The next step will be a vertex painting applied to the edges to give it a more grungy look.
To align the mesh properly to the terrain in maya, I had to export the landscape mesh. With 2mil+ polys, it was way to huge to be handled by maya but after reducing and recalculating the mesh in zBrush, it was ready to work with.
With this base, it was just a matter of align, extrude, align extrude, align, extrude etc.
This is how it looks so far. The next step will be a vertex painting applied to the edges to give it a more grungy look.
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