Creating a street in UDK was quite tricky. The texture limitation of the landscape system made it impossible to just "paint" it so I went over to create a static mesh for it.
To align the mesh properly to the terrain in maya, I had to export the landscape mesh. With 2mil+ polys, it was way to huge to be handled by maya but after reducing and recalculating the mesh in zBrush, it was ready to work with.
With this base, it was just a matter of align, extrude, align extrude, align, extrude etc.
This is how it looks so far. The next step will be a vertex painting applied to the edges to give it a more grungy look.
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