This is my first approach on creating modular trees for the map. It took some time to figure out how to construct a believable tree with a maximum tri count of 2000 but I am quite satisfied with the result. If you wonder, what the white cage around the trunk is good for, this will be used later on for the collision. The red/black colour will not appear in the game, this is just a vertex paint to define how the branches are affected by the wind. (red: 1, black: 0)
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