Friday, September 21, 2012

FXComposer shader

Stage 1 - Crappy in train drawn concept

Some kind of an ancient "alien" activation device.

Stage 2 - Writing the shader


Stage 3 - Modeling in 3Ds Max




The models are kinda boring but I couldn´t fix the issue that the shader was not able to deal with too many edges.

Stage 4 - Import the Model and apply the shader to it


Stage 5 - Finished piece



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